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Your weapon is a function.

Hit targets by writing an equation whose curve passes through them. Solving the system is aiming. Cost is charged on the form of the expression โ€” never on accuracy.

15+ tracks Algebra to Calculus 3 Form over accuracy No ads ยท No premium

What is S.F.O.X. Nuance?

S.F.O.X. Nuance is a math-artillery puzzle game: you clear targets by writing the equation of a curve that passes through them. Instead of pointing a reticle, you choose a function family, solve for its parameters, and fire the graph itself. Every level is a compact problem set where the solution is both a shot and a proof.

A look inside S.F.O.X. Nuance

Gameplay preview of S.F.O.X. Nuance

Follow the field

A slope-field puzzle in S.F.O.X. Nuance

Fence the area

An area-under-the-curve puzzle in S.F.O.X. Nuance

Approach the limit

A series-convergence puzzle in S.F.O.X. Nuance

Survive the skirmish

A skirmish firefight in S.F.O.X. Nuance

Three rules make it fair

The board is honest. The locker is limited. Your score is about elegance.

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Aim with math

Each board is a system of constraints: target rings, slope markers, forbidden columns, and window limits. Pick a function family, solve for its parameters, and craft a curve that satisfies every condition at once.

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Pay for form

Your score depends on the cost of the expression, not trial and error. Fewer terms, lower degree, and staying under par beat a brute-force curve, so elegance wins over firepower.

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Learn by firing

Levels are grouped into tracks that teach one idea at a time, from pattern recognition and linear equations through conics, trigonometry, calculus, and linear systems โ€” all under the pressure of a live board.

A curriculum you can shoot

Each track turns a mathematical idea into a board full of targets.

Math Thinking

Patterns before notation

Algebra

Lines, systems, quadratics

Geometry

Mensuration as curves

Trigonometry

Amplitude, phase, identity

Precalculus

Transform, compose, invert

Analytic Geometry

Conics and tangents

Calculus 1โ€“3

Slopes, areas, contours

Linear Algebra

Systems, maps, eigen-directions

How a shot lands

From equation to impact in seconds.

1

Read the board

Targets, slope marks, and forbidden columns define the constraints.

2

Write the curve

Pick a family and solve for parameters using the points the board gives you.

3

Fire and verify

The server checks every constraint. No guessing โ€” the math either works or it doesn't.

4

Optimize your score

Replay with fewer terms or a lower degree to beat par.

What to expect

Key mechanics and features that shape every session.

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Function-first combat

Type equations into a live expression editor; the graph becomes your projectile and the server verifies every constraint you hit.

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Puzzle-like boards

Each level layers rings, slope markers, forbidden columns, and window limits so you plan before firing.

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Cost-driven scoring

You pay for terms, degree, and operations. A minimal curve that satisfies every constraint scores higher than a bloated one.

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Skills that transfer

Tracks mirror a real math curriculum; the reasoning you practice here is the same reasoning used in algebra, calculus, and linear algebra.

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Honest feedback loop

No hidden dice. The math either satisfies the constraints or it doesn't, so every retry is a real improvement.

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Replay for par

Revisit cleared boards to shave cost, unlock cleaner solutions, and climb the leaderboards.

The function is the weapon.

One Tenshin Arts account opens every game. S.F.O.X. Nuance is loading its curriculum.